| Basic Trait | Basic Effect | Awakened Trait | Awakened Effect | |
| Gold | Increases amount of gold earned by 10% | —> | Pickpocket | Increases amount of gold earned by 10%, and a certain amount of gold can be obtained even if defeated in battle. Picking Pocket +1, Foresight +1 |
| Strong Boned | STR +4 | —> | Mighty | Strength is very high and skilled in using that strength. STR +4, Super Strength +1, Bash +1 |
| Quick | DEX +4 | —> | Ghost | Skilled in stealthy and agile actions. DEX +4, Stealthy +1, Acrobatic +1 |
| Intelligent | INT +4 | —> | Scholar | Scholarly and analytical. INT +4, Analyze +1, Precise +1 |
| Charming | CHA +4 | —> | Alluring | Charismatic and instinctive. CHA +4, Pheromone +1, Charm +1 |
| Energetic | CON +4 | —> | Iron Man | Possesses a steel-like stamina. CON +4, Stability +1, Stun Resistance +2 |
| Wise | WIS +4 | —> OR | Sage | Enlightened One. WIS +4, Psychic Attack Immunity +1 |
| —> | Detective | Skilled in uncovering and analyzing something through logical reasoning. WIS +4, Scent detection +1, Analyze +1 | ||
| Turnabout | Damage bonus +10% when fighting against a strong opponent (Win rate 33% or lower). | —> | Indomitable | One who does not succumb to adversity, and overcomes it. Damage bonus +10% when fighting against a strong opponent (Win rate 33% or lower), Indomitable +1 |
| Preys-on-the-weak | Damage bonus +10% when fighting against a weak opponent (Win rate 66% or higher). | —> | Predator | Apex of the food chain. A creature of terror. Damage bonus +10% when fighting against a weak opponent (Win rate 66% or higher). Blindsight +1, Predator’s Gaze +1 |
| Innately Evil | Uncoverable evil nature. Alignment -20, Intimidating +1 | —> | Butcher | Skilled in combating humanoid monsters due to extensive ‘experience’. Alignment -20, Intimidating +2, Vivisection +1 |
| Innately Good | Delicate good nature. Alignment +20, Stability +1 | —> | Savior | A beacon of hope for the good and the weak. Alignment +20, Stability +2, Heal +1 |
| Magical | Use magic without equipment. Spellcasting +1, Spell Resistance +1 | —> | Magister | Skilled in studying magic and understanding its structure for proficient use. Spellcasting +2, Spell Resistance +2 |
| Wild | Rough and instinctive.Grace -2, Stealthy +2, Climbing +1 | —> OR | Rooted | Blessed by the fairy, gaining the power of nature. Stealthy +2, Climbing +1, Regeneration +1 |
| —> | Aberration | An unnatural and twisted existence that doesn’t harmonize with nature. Grace -2, Intimidating +2, Climbing +1, Grab +2 | ||
| Faithful | Deep in faith. Holiness +1 , Blessing +1 | —> OR | Blessed | One who has passed the gods’ trials and received their blessings. Holiness +2 , Blessing +1, Exorcism +1 |
| —> | Satanist | One who worships devils. Holiness -2, Curse of Blood +1, Reap Souls +1 | ||
| Solid | You can block without a shield. Block +1, Physical Resistance +1 | —> | Rock Giant | You can block without a shield, and have higher resistance against physical and bleeding damage. Block +2, Physical Resistance +1, Bleeding Resistance +2 |
| Late Bloomer | The first three times Adventurer’s grade goes up, you get bonus 3 points. Next time Adventurer’s grade goes up, you get 8 bonus points. | —> | Blossomed | The first three times Adventurer’s grade goes up, you get bonus 3 points. Next time Adventurer’s grade goes up, you get 8 bonus points. Unleashes potential to the fullest. Energy Blade +1, Force Magic +1 |
| Early Bloomer | The first time Adventurer’s grade goes up, you get 11 bonus points. Next time Adventurer’s grade goes up, you get 3 bonus points. | —> | Never wilting | The first time Adventurer’s grade goes up, you get 10 bonus points. Next time Adventurer’s grade goes up, you get 3 bonus points. Overcomes limitations and has further developed. Narrow Escape +1, Counter Attack +1 |
| Gambler | Increases chance of 1 or 20 appearance on dice. | —> | Winner | Daring and clever gambler. Increases chance of 1 or 20 appearance on dice. Foresight +1, Trick +1 |
| Cautious | Decrease the chance of a number less than 5 appearing on the dice | —> | Strategist | Cautious and deadly strategist. Decrease the chance of a number less than 5 appearing on the dice Strategy +1, Trick +1 |
| Fancy | Elegant, conspicuous. Grace +2, Stealthy -2, Glare +1 | —> | Masterpiece | Graceful and elegant overflowing. Grace +4, Stealthy -2, Glare +1, Charm +1 |
How did i get the awakened trait? I got those a couple times but did not know how specifically, like are they random or do I have to fulfill certain conditions?
alguns traços você só precisa seguir as as rotas mesmo sem problema, apenas tendo sucesso na maioria dos desafios, tipo o traço enraizado, para consegui precisares de estabilidade +2, ou o predador, que precisas de intimidação +2.
After you unlock some traits, you chose one of them, and if play on random charancters they can have it or not. Just luck
Anyone know how to get the satanist trait?
You need to start with the faithful trait, then get you alignment/holiness down