Basic Trait | Basic Effect | Awakened Trait | Awakened Effect | |
Gold | Increases amount of gold earned by 10% | —> | Pickpocket | Increases amount of gold earned by 10%, and a certain amount of gold can be obtained even if defeated in battle. Picking Pocket +1, Foresight +1 |
Strong Boned | STR +4 | —> | Mighty | Strength is very high and skilled in using that strength. STR +4, Super Strength +1, Bash +1 |
Quick | DEX +4 | —> | Ghost | Skilled in stealthy and agile actions. DEX +4, Stealthy +1, Acrobatic +1 |
Intelligent | INT +4 | —> | Scholar | Scholarly and analytical. INT +4, Analyze +1, Precise +1 |
Charming | CHA +4 | —> | Alluring | Charismatic and instinctive. CHA +4, Pheromone +1, Charm +1 |
Energetic | CON +4 | —> | Iron Man | Possesses a steel-like stamina. CON +4, Stability +1, Stun Resistance +2 |
Wise | WIS +4 | —> OR | Sage | Enlightened One. WIS +4, Psychic Attack Immunity +1 |
—> | Detective | Skilled in uncovering and analyzing something through logical reasoning. WIS +4, Scent detection +1, Analyze +1 | ||
Turnabout | Damage bonus +10% when fighting against a strong opponent (Win rate 33% or lower). | —> | Indomitable | One who does not succumb to adversity, and overcomes it. Damage bonus +10% when fighting against a strong opponent (Win rate 33% or lower), Indomitable +1 |
Preys-on-the-weak | Damage bonus +10% when fighting against a weak opponent (Win rate 66% or higher). | —> | Predator | Apex of the food chain. A creature of terror. Damage bonus +10% when fighting against a weak opponent (Win rate 66% or higher). Blindsight +1, Predator’s Gaze +1 |
Innately Evil | Uncoverable evil nature. Alignment -20, Intimidating +1 | —> | Butcher | Skilled in combating humanoid monsters due to extensive ‘experience’. Alignment -20, Intimidating +2, Vivisection +1 |
Innately Good | Delicate good nature. Alignment +20, Stability +1 | —> | Savior | A beacon of hope for the good and the weak. Alignment +20, Stability +2, Heal +1 |
Magical | Use magic without equipment. Spellcasting +1, Spell Resistance +1 | —> | Magister | Skilled in studying magic and understanding its structure for proficient use. Spellcasting +2, Spell Resistance +2 |
Wild | Rough and instinctive.Grace -2, Stealthy +2, Climbing +1 | —> OR | Rooted | Blessed by the fairy, gaining the power of nature. Stealthy +2, Climbing +1, Regeneration +1 |
—> | Aberration | An unnatural and twisted existence that doesn’t harmonize with nature. Grace -2, Intimidating +2, Climbing +1, Grab +2 | ||
Faithful | Deep in faith. Holiness +1 , Blessing +1 | —> OR | Blessed | One who has passed the gods’ trials and received their blessings. Holiness +2 , Blessing +1, Exorcism +1 |
—> | Satanist | One who worships devils. Holiness -2, Curse of Blood +1, Reap Souls +1 | ||
Solid | You can block without a shield. Block +1, Physical Resistance +1 | —> | Rock Giant | You can block without a shield, and have higher resistance against physical and bleeding damage. Block +2, Physical Resistance +1, Bleeding Resistance +2 |
Late Bloomer | The first three times Adventurer’s grade goes up, you get bonus 3 points. Next time Adventurer’s grade goes up, you get 8 bonus points. | —> | Blossomed | The first three times Adventurer’s grade goes up, you get bonus 3 points. Next time Adventurer’s grade goes up, you get 8 bonus points. Unleashes potential to the fullest. Energy Blade +1, Force Magic +1 |
Early Bloomer | The first time Adventurer’s grade goes up, you get 11 bonus points. Next time Adventurer’s grade goes up, you get 3 bonus points. | —> | Never wilting | The first time Adventurer’s grade goes up, you get 10 bonus points. Next time Adventurer’s grade goes up, you get 3 bonus points. Overcomes limitations and has further developed. Narrow Escape +1, Counter Attack +1 |
Gambler | Increases chance of 1 or 20 appearance on dice. | —> | Winner | Daring and clever gambler. Increases chance of 1 or 20 appearance on dice. Foresight +1, Trick +1 |
Cautious | Decrease the chance of a number less than 5 appearing on the dice | —> | Strategist | Cautious and deadly strategist. Decrease the chance of a number less than 5 appearing on the dice Strategy +1, Trick +1 |
Fancy | Elegant, conspicuous. Grace +2, Stealthy -2, Glare +1 | —> | Masterpiece | Graceful and elegant overflowing. Grace +4, Stealthy -2, Glare +1, Charm +1 |
How did i get the awakened trait? I got those a couple times but did not know how specifically, like are they random or do I have to fulfill certain conditions?
alguns traços você só precisa seguir as as rotas mesmo sem problema, apenas tendo sucesso na maioria dos desafios, tipo o traço enraizado, para consegui precisares de estabilidade +2, ou o predador, que precisas de intimidação +2.
After you unlock some traits, you chose one of them, and if play on random charancters they can have it or not. Just luck