~.~ Traits ~.~

Basic TraitBasic EffectAwakened Trait Awakened Effect
GoldIncreases amount of gold earned by 10%—> PickpocketIncreases amount of gold earned by 10%, and a certain amount of gold can be obtained even if defeated in battle.
Picking Pocket +1, Foresight +1
Strong BonedSTR +4—>MightyStrength is very high and skilled in using that strength.
STR +4, Super Strength +1, Bash +1
QuickDEX +4—>GhostSkilled in stealthy and agile actions.
DEX +4, Stealthy +1, Acrobatic +1
IntelligentINT +4—>ScholarScholarly and analytical.
INT +4, Analyze +1, Precise +1
CharmingCHA +4—>AlluringCharismatic and instinctive.
CHA +4, Pheromone +1, Charm +1
EnergeticCON +4—>Iron ManPossesses a steel-like stamina.
CON +4, Stability +1, Stun Resistance +2
WiseWIS +4—>
OR
SageEnlightened One.
WIS +4, Psychic Attack Immunity +1
—>DetectiveSkilled in uncovering and analyzing something through logical reasoning.
WIS +4, Scent detection +1, Analyze +1
TurnaboutDamage bonus +10% when fighting against a strong opponent (Win rate 33% or lower).—>IndomitableOne who does not succumb to adversity, and overcomes it.
Damage bonus +10% when fighting against a strong opponent (Win rate 33% or lower),
Indomitable +1
Preys-on-the-weakDamage bonus +10% when fighting against a weak opponent (Win rate 66% or higher).—>PredatorApex of the food chain. A creature of terror.
Damage bonus +10% when fighting against a weak opponent (Win rate 66% or higher).
Blindsight +1, Predator’s Gaze +1
Innately EvilUncoverable evil nature. Alignment -20, Intimidating +1—>ButcherSkilled in combating humanoid monsters due to extensive ‘experience’.
Alignment -20, Intimidating +2, Vivisection +1
Innately GoodDelicate good nature. Alignment +20, Stability +1—>SaviorA beacon of hope for the good and the weak.
Alignment +20, Stability +2, Heal +1
MagicalUse magic without equipment. Spellcasting +1, Spell Resistance +1—>MagisterSkilled in studying magic and understanding its structure for proficient use.
Spellcasting +2, Spell Resistance +2
WildRough and instinctive.Grace -2, Stealthy +2, Climbing +1—>
OR
RootedBlessed by the fairy, gaining the power of nature.
Stealthy +2, Climbing +1, Regeneration +1
—>AberrationAn unnatural and twisted existence that doesn’t harmonize with nature.
Grace -2, Intimidating +2, Climbing +1, Grab +2
FaithfulDeep in faith. Holiness +1 , Blessing +1—>
OR
BlessedOne who has passed the gods’ trials and received their blessings.
Holiness +2 , Blessing +1, Exorcism +1
—>SatanistOne who worships devils.
Holiness -2, Curse of Blood +1, Reap Souls +1
SolidYou can block without a shield. Block +1, Physical Resistance +1—>Rock GiantYou can block without a shield, and have higher resistance against physical and bleeding damage.
Block +2, Physical Resistance +1, Bleeding Resistance +2
Late BloomerThe first three times Adventurer’s grade goes up, you get bonus 3 points. Next time Adventurer’s grade goes up, you get 8 bonus points.—>BlossomedThe first three times Adventurer’s grade goes up, you get bonus 3 points. Next time Adventurer’s grade goes up, you get 8 bonus points.
Unleashes potential to the fullest.
Energy Blade +1, Force Magic +1
Early BloomerThe first time Adventurer’s grade goes up, you get 11 bonus points. Next time Adventurer’s grade goes up, you get 3 bonus points.—>Never wiltingThe first time Adventurer’s grade goes up, you get 10 bonus points. Next time Adventurer’s grade goes up, you get 3 bonus points.
Overcomes limitations and has further developed.
Narrow Escape +1, Counter Attack +1
GamblerIncreases chance of 1 or 20 appearance on dice.—>WinnerDaring and clever gambler.
Increases chance of 1 or 20 appearance on dice.
Foresight +1, Trick +1
CautiousDecrease the chance of a number less than 5 appearing on the dice—>StrategistCautious and deadly strategist.
Decrease the chance of a number less than 5 appearing on the dice
Strategy +1, Trick +1
FancyElegant, conspicuous. Grace +2, Stealthy -2, Glare +1—>MasterpieceGraceful and elegant overflowing.
Grace +4, Stealthy -2, Glare +1, Charm +1