Game Update 1.2.1

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Feature Changes

A new combat system based on the character’s stats has been added. Combat power has been replaced with detailed combat traits.

The cost of traits has increased from 10 to 20, and higher-tier traits have been added. Traits can be upgraded to higher tiers if conditions are met during the story.

Artifacts have been introduced. Two additional equipment slots have been added, and a shop where you can purchase artifacts will appear within the story.

Epilogue sorting has been updated.

A combat practice feature has been implemented. You can engage in mock battles with monsters that have been fully registered in the compendium.

Improved items have been incorporated. You can probabilistically purchase improved items from the shop. These items are denoted by a “+” in their names, and they have higher attributes and prices.

The probability of combat outcomes can now be checked numerically. This win rate is calculated based on the results of 100 battle simulations.

Banners have been added to the combat and app exit screens.

Story

Some story content has been modified.

Additional stories have been included.

Items

Abilities and attributes of all items have been modified.

Monsters Abilities and attributes of all monsters have been modified.

Monster grades have been introduced. This value indicates the level of strength of the monsters.


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